The scrum meeting is the up-to 15 minute meeting (to keep the discussion brisk but relevant) that makes product development team work more productive and efficient.
Well organized scrum meetings can become an invaluable tool for keeping the development process on track. Run badly scrums are expensive waste of everyone’s time.
See below some tips and tricks to help your scrum meeting run like a lean, mean and effective machine. Feel free to use these points as your reminder: Read the rest of this entry »
There is an important shift for the right time management in focus from activities to results: being busy is not the same as being effective.
Everybody knows this stressful feeling when a day completely filled with meetings and you ask yourself: ‘When do I get to do my real job?’. The only correct question here is ‘Was that worth the time I just spent?’. If you left meetings saying ‘That was good conversation, but what do they expect me to do? Does this make me more effective?’, then it is not worth your time.
Meetings can help facilitate communication. Disappointment is derived from unmet expectations. Communicating ever changing status helps set or reset expectations and dispel disappointment.
Effective communication is key to the success of your projects. Poor communication is a surefire way to damage any business.
For me as for a designer the process of communication begins before clients even agree to hire me to work on their project. Time is money, I know how to minimize conversation throughout the entire design process and at the same way keep it effective and results-driven.
There are a few my tips for better communication:
1. Ask the right questions.
Good designer understands that she/ he has a set of tools and experiences on hand to fulfil the client’s specific needs.
Tell your client that in order to understand what is needed to get the project done, you are going to ask some questions. Typically they are:
– Final vision, or what would be the result of the project?
– Strong and weak sides of past client’s projects and campaigns.
– Goals of the current project.
– Working process itself, or how it normally runs through the department.
– Company branding and style guides. Read the rest of this entry »
It’s impossible to overestimate such trait as ‘being a team player‘. Because if you are a part of a team, you do need to communicate with others while working at common projects. And the result of such cooperation is wrapped up in your congruence.
I’m fond of playing badminton. And according to my private experience, have to say that at a pair game a team of two weaker players is able to gain victory over strong strikes if their movements are not coordinated quite well. If you are playing doubles, you must smash them before they smash you. If you understand every movement of your partner, if your pair works well together – then you control the whole court throughout and drive the play in the right direction. Read the rest of this entry »
Every new project starts with a planning. Or it should. And the future of the new venture depends on how much efforts you put at this stage, depends on how are you picky to details and are you able to think forward.
As you contact with a customer, you get his vision of the final product he awaits to get done. But a threat, for my mind, is that your client (at 90% of cases) has no experience with web and he names you just his feeling, not the guide for action. Well, may I say that it’s the same as explain a painter how he is to paint – the idea is clear, but there are so many pictures you get as many artists will work. Read the rest of this entry »